… like, you guessed it, Haskell. But this should translate to Lisp quite well. A* (A star) is a graph traversal algorithm that is commonly used for pathfinding in video games, and probably also things like navigational software. It is an extension to Dijkstra’s algorithm. If you do not know …

# >> Embrace the REPL

# >> Haskell Flood Fills

Over the past two days, I played a bit with the hackthe.computer contest. It is a contest with a couple of problems/tasks where you have one week to write up the best solutions in terms of speed. Part of the difficulty comes from the fact, that you push …

# >> Solving Sudokus

So, here is more Haskell from me, because I really like it. This time around, I wrote a small and simple sudoku solver. Sudokus are really nice little puzzles that involve a partially filled 9x9 grid containing numbers from one to nine. The objective is to fill it following these …

# >> A fuzzy finder in Haskell

This is a response to

*FuzzyFinder - in 10 lines of Python*, which was posted to reddit yesterday.

Following the blogpost linked above, I decided to write my own fuzzy finder in Haskell, because that is the language I am currently learning, and think has great potential. It is also a …